DataTemplate/ControlTemplate/Style has triggers
Tigger can do setter, Enter exit action
MultiDataTrigger and MultiTrigger both have .Conditions
StoreBoard.Target=BackGround.(SolidBrush.Color)
This breaks the rule that code should not know xaml view
Xaml can only define Vstate need code behind to move
each state can have storeboard for transition effect
<ControlTemplate.Triggers>
<Trigger Property="" >
<Setter />
</Trigger>
<EventTrigger>
<BeginStoryboard>
<Storyboard></Storyboard>
</BeginStoryboard>
<EventTrigger.EnterActions>
</EventTrigger.EnterActions>
<EventTrigger.ExitActions>
<StopStoryboard>
</StopStoryboard>
</EventTrigger.ExitActions>
</EventTrigger>
<DataTrigger>
<DataTrigger.EnterActions>
<BeginStoryboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<StopStoryboard></StopStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
<DataTemplate>
<DataTemplate.Triggers>
</DataTemplate.Triggers>
</DataTemplate>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
</MultiDataTrigger.Conditions>
</MultiDataTrigger>
<MultiTrigger>
<MultiTrigger.Conditions>
</MultiTrigger.Conditions>
</MultiTrigger>
<Border Background="{TemplateBinding Background}"
BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
Name="PART_border">
<ContentPresenter></ContentPresenter>
<VisualStateManager.VisualStateGroups>
<VisualState Name="normal"/>
<VisualState Name="MouseOver" >
<Storyboard Storyboard.TargetProperty="" Storyboard.TargetName="" />
<VisualState>
</VisualStateManager.VisualStateGroups>
</Border>
VisualStateManager.GoToState(this, "normal", true);
Monday, March 28, 2016
Xaml Triggers and VisualState
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